using UnityEngine;

public class ProjectileMove : MonoBehaviour
{
	public float Speed = 100f;

	public float lifeTime = 1f;

	private void Start()
	{
		UnityEngine.Object.Destroy(base.gameObject, lifeTime);
	}

	private void Update()
	{
		base.transform.position += base.transform.forward * Speed * Time.deltaTime;
	}
}
